Monday, May 25, 2015
One of the arguments that continue divide society corresponds to the connection between youth violence and violent video games. On one hand, supporters continue to emphasize how the use of this platform induces deviant behavior. On the other, critiques continue to highlight inconclusive evidence to showcase connections both in the short and long term. Arguably, the arguments connecting violent video games to youth violence remains to be flawed and inconsistent due to its inability to provide sufficient evident to support the claim, lack of statistical data to back the claims and the potential benefits that can be gained from playing violent video games.
The most apparent criticism concerning violent video games contribute to youth violence comes from the lack of sufficient evidence to support such claim. Supporters of the argument continue to mention how children exposed to violent video games have a high tendency to commit deviant behavior. However, this contention remains to be flawed and suffer from either tampered measures or inconsistent ways to assess behavior. Arguably, this fixation towards violent video games fails to provide appropriate justification as to the long term impact to the youth as well as a bigger challenge happening in society today. Shaw in her argument provides that, “these games only exist in the first place because society already glorifies violence and facilitates the creation, distribution, and purchase of such games”. This quote goes to show that violent video games are not the cause but one result of man’s inclination to violence and conflict. Statistical data also challenges the connection between violent video games and youth violence. Rather than demonstrating the youth to be inclined to violence due to video games, the numbers provide an alternative view of the situation. Shaw a sixteen year old boy from Idaho argues that, “despite the growing global popularity and engagement with incredibly violent videogames and extreme media portrayals of violence, violent crime rates in many Western countries have actually been falling over the last decade”. Equally valuable to point out is that there are other correlations surrounding violent video games that have limited connection to condition such as anti-social behavior. Romeo Vitelli in his article contends that, “while psychological studies designed to correct for these problems continued to show a link, other studies turned up no relationship at all between video game violence and antisocial behavior in children”. All these challenge the notion of supporters claim that numbers support violent video games and youth violence.
Lastly, critics also contend how violent video games remains to be a good avenue for people to understand the repercussions of this behavior. Here, players are able to recognize the challenges and consequences of violence in a virtual world. This in turn equips them with the right familiarity of how the environment works and the necessity of preventing this to happen in real life. ProCon.org contends that “violent games also allow youth to experiment with issues such as war and death without real world consequences". Having a good idea of what this means enables players to learn valuable information of the outcomes of violence and also take into consideration the importance of rules in the maintenance of peace and order.
In summary, the arguments presented illustrate the arguments against the claim that violent video games promote youth violence. Here, the lack of sufficient data, contrasting numbers and the potential impact of violent video games offer ways to show how the supporting claims remain to be flawed and inconclusive. Though there continues to be a divide that exists between defenders and critiques of violent video games, it clearly demonstrates the reality that this issue remains to showcase the nature of violence and the social constructs that have shaped its manifestation through violent video games. And many media sources claim the harsh affects of video games; however, there is a great deal written about the good effects. Steven Johnson, an author, best known for his best-selling book Everything Bad Is Good for You: How today’s Popular Culture is Actually Making Us Smarter, defends the value of computer games and other popular “time-wasting” pastimes. In his essay Why games are Good for You, he discusses the conventional wisdom that kids today would be better off spending more time reading and less time zoning out on video games. Many media sources claim the harsh affects of video games; however, there is a great deal written about the good effects. Of the many different opinions on this subject it’s interesting to determine what the good effects of gaming for kids are, why video games are interesting for learning, and what social skills can they gain from gaming. First, let’s discuss the good effects of gaming.The video games phenomenon is somewhat new in this modern society. Although they often to be entertaining, the contents have become more violent and disturbing as computing technology has become much more advanced. These days, the popularity of violent video games has caused an increase in controversy. Parents and experts feel that some games are just too violent and they demand the government to regulate the sales of these games. However, I strongly believe violent video games do not cause an increase in aggression in adolescents and the forceful plan by the government is caused by an exaggeration of the effects of violent video games and this plan are indeed pointless.
Besides the violent contents, video games have several positive aspects. Based on my experience, video games can push children's competence to the limit by forcing them to master certain ability to overcome the obstacles in the level. For example, "Tom Clancy's Rainbow Six" series have become one of the games that require a solid teamwork. The player acts as the leader of an elite anti-terrorist squad consist of 3-4 members. At the beginning of the game, players can choose how to infiltrate the terrorist compound, either by planting an explosive on the door, using a fast rope from the rooftop or simply breaching into several doors to create a surprise assault. These options will ignite the sense of logical thinking and strategy formations in which formal education does not offer.
Aside from the cognitive aspects, video games are also the tool of social interactions. Friendships can sometimes be developed through playing video games and ultimately keeping them away from drug usage and violent activities. Most of the video games today have either multiplayer or online capabilities or even both. For example, I made friends with several Japanese and lots of Americans from playing "Call of Duty 4" online. The game focuses on eliminating the other team hence teamwork has a major role in succeeding the game. With a headset (a combination of a headphone and a microphone), my team members and I discuss and plan a strategy effectively and sometimes talk about our backgrounds. Personally, meeting lots of people online develop my English ability (since English is not my first language) and social skills because for some people, starting a conversation with a stranger can be really tough. In general, video game is an astonishing tool to keep children entertained during leisure time. Well this has been my report, hope you have enjoyed.
Monday, May 4, 2015
I interviewed my grandma she is quite a nice person I love her, she loves me and that's my relationship with her. But now let me describe her. She is quite short I mean I'm taller than her and from me that's saying a lot. She is 62 years old, she is a little umm big but not that much.
I interviewed her at like 6:00 PM or something like that, she just came back from work that night she looked very tired. Three days before the current day she kept telling me to interview her but now I finally got to it .
Now I am going to tell you how she looks, she is short, she has dark skin, salt and pepper hair, she can't speak english, she is from Guatemala and yea thats pretty much it. Her voice is quite raspy at times and clear at others but its confusing and she doest forget things very easy. She is half blind on her right eye and has perfect vision in the other. On her right side of her face she has a great amount of wrinkles, she also has dentures, a small nose and a mole on her right cheek bone. Sometimes she is happy, sometimes she is sad or mad just like every other person but she is happy most of the time.
There are five questions that I asked, and she answered all of them even the follow ups so the first question I asked her was 'what was a style when you were younger? she said 'well one style there was, was pig tails. Why was that a style that a lot of people had? well lots of guys liked how girls looked with pig tails' oh ok. The second question I asked her was ' what was your favorite memory when you were a little girl? and she responded with ' well one of my favorite memories when I was younger was when my dad gave me a piggy back ride and make the noise a horse makes'. Why was that one of your favorite memories ' probably because I was happy with my dad at those times'. The third question I asked her was ' how did the war in Guatemala change you? she responded with 'well it did kinda change me it mostly made me fear less things because before that I was scared of a lot many things. And how old were you when this happened? ' I was probably like 18 when I was in the war'. The fourth question I asked her was what age did she get married she replied with ' oh I never got married I just dated your fathers dad ' oh ok. The final question I asked her was that is she can go back in time and fix one thing what would it be? she responded with ' if I can go back in time and fix something I would have probably finished school' and I said ' why? and she said ' so I would have a better future and not be a person that cleans at Dominos pizza'.
I have learned a lot from my grandma like that she has gone through good times and bad times, happy times and sad times just like everyone else. And that she is just like every other person and not some immortal super hero of a grandma. I also learned that she wanted to finish school and so do I and I will, for me and her so she can look at me and say ' one of us made it.